HELLO
I'M HALLAR AZAD

VR/AR Gameplay Programmer

PROFILE

STORY OF GLORY

A VR EVANGELIST ON PLANET

I am a VR evangelist and a gameplay programmer. I find it very exciting planning and developing for AR & VR. I work on both UE4 and Unity but I prefer to work on UE4. For Unreal Engine, I use both C++ and Blueprints for creating gameplay logic.

I have been creating VR content for last 2 years now during which I have created Mobile VR games, PC VR demos, games and experiences, AR games using ARCore and ARKit, image tracked AR apps. I am always excited to explore the new technologies especially related to AR/VR. Creating for WebVR is next on my list.

I have worked individually and in teams, I like either way. I really enjoy developing content for VR. I believe in this technology's potential and I am very optimistic that soon we will be able to reach natural way of interaction with computers.

Download Resume

RESUME

EDUCATION

BS Software Engineering - University of Sindh / January 2013 - December 2016

Object oriented programming, software development life cycle, software quality assuarance, software development, personal software process, software testing.

Diploma in Information Technology - Dotcom Institute of IT, Mehar / Jan 2011 - Dec 2011

EXPERIENCE

AR/VR Gameplay Programmer / October 2017 - Present
Rematch Studios, Karachi

  • Created custom Unreal Editor plugin using C++ to speed up the pipeline
  • Planning game design and architecture, writing GDDs, working in collaboration with Art and Animation teams
  • Creating AR apps/games for Android and iOS using ARCore
  • Creating VR games for HTC Vive, Oculus and PSVR using Unreal Engine 4 (Blueprints and C++)
  • Shader programming (intermediate)

Gameplay Programmer / April 2017 - October 2017
Narsun, Lahore

  • Achieved the desired fidelity in an Unreal Engine 4 cinematic by research and by searching the related people in the community and taking help from them. Result: The goal was achieved and the project went successful.
  • Completed almost every project before deadline by putting extra efforts and especially by learning new ways and techniques in my free time. Result: Clients were happy and so were the managers. The games department started getting more and exciting projects and our team grew up.

Mobile VR Game Developer / February 2017 - April 2017
Absologix 3D Game Studios, Islamabad

  • Created solutions for gaze based input for Cardboard VR games like VR Train Siumulator, VR Death Well, VR Gallo Run by planning the most convenient way together with team and brainstorming. Result: We achieved close to comfortable touch-less controls for various Cardboard games by creating a balance between timed base gaze input UI and Gyro/Accelerometer sensor values.

SKILLS

VR

90%

Unreal Engine 4

95%

C++

80%

Unity

95%

C#

90%

AR

90%

Blueprints (UE4)

95%

Shader Programming

50%

Version Controlling

95%

PORTFOLIO

PORTFOLIO

Unreal Engine 4 Cinematic

This is my first professional Cinematic created with UE4. I was inspired to learn working on Sequencer by the fantastic Robo Recall cinmatic created by Epic Games by only using Sequencer. Our goal was to give a realistic look to the environnment and especially to the Car. We achieved it by using the awesome 'Automotive Materials' provided by Epic Games for the vehicle and by working on the lighting and shadows of the environment.

Hat Shuffle Game in UE4

Its a hat shuffling game developed in UE4 for a client. I created its random shuffling module in C++ with the help of iTween Unreal Plugin. I exposed all the key functions to blueprints and then I scripted the gameplay in blueprints. It was a wonderful experience creating a balance between C++ code and Blueprints.

VR Educator - Cardboard VR Game using Unity

VR Educator is a VR learning application through which its users can learn difficult concepts of various subjects in VR. It is a general application. I worked on VR Educator for CPU. In this application, the users would travel inside a CPU in VR and explore its operations live to understand it clearly. For example, the lesson I worked on is: “What Happens Inside a Computer When a Key is Pressed?”

Define Or Die VR

Its an adventure Mobile VR game created with Unity and Google VR. The basic idea is that the user is trapped by a Monster into a magical island and the user can only escape it by answering 3 questions of the monster that are actually riddles.

VR Train Simulator

This Mobile VR game is created using Unity and it is operated by head rotation.

Rooster Run VR - Cardboard VR Game using Unity

CONTACT

CONTACT DETAILS


Near Defence Mall, Akhtar Colony, Karachi


+92 304 8436998


hallarazad@gmail.com


www.hallarazad.com